34 research outputs found

    Learning Chordal Markov Networks via Branch and Bound

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    We present a new algorithmic approach for the task of finding a chordal Markov network structure that maximizes a given scoring function. The algorithm is based on branch and bound and integrates dynamic programming for both domain pruning and for obtaining strong bounds for search-space pruning. Empirically, we show that the approach dominates in terms of running times a recent integer programming approach (and thereby also a recent constraint optimization approach) for the problem. Furthermore, our algorithm scales at times further with respect to the number of variables than a state-of-the-art dynamic programming algorithm for the problem, with the potential of reaching 20 variables and at the same time circumventing the tight exponential lower bounds on memory consumption of the pure dynamic programming approach.Peer reviewe

    Making the invisible visible:Underwater Malta—a virtual museum for submerged cultural heritage

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    The seabed can be considered as the world’s largest museum, and underwater sites ex‐ plored and studied so far provide priceless information on human interaction with the sea. In recog‐ nition of the importance of this cultural resource, UNESCO, in its 2001 Convention on the Protection of the Underwater Cultural Heritage, determined that objects/sites should be preserved in situ, whilst also advocating for public access and sharing. The implementation of these principles is not without difficulties. Some states have opened up underwater sites to the public—mainly through diving, yet the vast majority of the world’s population does not dive. In Malta, 7000 years of human occupation is reflected in and on the landscape, and recent offshore surveys show that the islands’ long and complex history has also left an indelible mark on the seabed. Besides difficulties related to their protection and management, these sites also present a challenge with regard to sharing and communicating. Recent advances in underwater imaging and processing software have accelerated the development of 3D photogrammetry of submerged sites and the idea for a virtual museum was born. The virtual museum, UnderwaterMalta, was created out of a need to share the plethora of underwater sites located on the seabed of the Maltese Islands. A multitude of digital tools are used to share and communicate these sites, offering visitors a dry dive into submerged sites that would otherwise remain invisible to the vast majority of the public. This paper discusses the basic principle of the sharing of underwater cultural heritage and the difficulties that beset the implementation of such a principle. A detailed explanation and evaluation of the methods used to gather the raw data needed is set in the context of the particular and unique working conditions related to deep water sites. The workings of this paper are based on first‐hand experiences garnered through the record‐ ing of numerous wrecks over the years and the creation and launch of The Virtual Museum‐Under‐ water Malta—a comprehensive virtual museum specifically built for “displaying” underwater ar‐ chaeological sites that are otherwise invisible to the general public.peer-reviewe

    Casino RAY:n toimitilan valinta

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